Base Set · 120 cards
Card database
Every card of the game with its number. The number is the same as in your in-game collection, so you can look up which cards you are still missing. Tap a card to read it.
All classes Ember Root Mist Iron
All types Shardlings Spells Traps Any rarity Common Uncommon Rare Epic Legendary
120 cards
2
Ember
Ashpaw
Base
I
Sparkstrike 1: on play, 1 damage to the opposing lane (empty lane: enemy ward).
2 2
#001/120
Ashpaw
4
Ember
Emberstrider
Stage 2
II
Evolves from Ashpaw. Sparkstrike 2: on play, 2 damage to the opposing lane (empty lane: enemy ward).
4 3
#002/120
Emberstrider
6
Ember
Cinderlord
Stage 3
III
Evolves from Emberstrider. Wildfire: on play, 2 damage to each enemy lane (empty lane: enemy ward).
6 5
#003/120
Cinderlord
1
Ember
Flintkit
Base
I
Swift: may attack on the turn it is played.
1 1
#004/120
Flintkit
3
Ember
Blazehound
Stage 2
II
Evolves from Flintkit. Swift: may attack on the turn it is played.
4 2
#005/120
Blazehound
5
Ember
Pyrewolf
Stage 3
III
Evolves from Blazehound. Pierce: damage beyond the defender’s health hits the enemy ward.
5 5
#006/120
Pyrewolf
3
Ember
Slagbeetle
Shardling
When it dies, 2 damage to the opposing lane (empty lane: enemy ward).
2 4
#007/120
Slagbeetle
2
Ember
Spark Rain
Spell
3 damage to an enemy lane (empty lane: enemy ward).
#008/120
Spark Rain
1
Ember
Kindle
Spell
Give a friendly Shardling +2 attack this turn.
#009/120
Kindle
3
Ember
Backdraft
Trap
Trigger: an enemy Shardling attacks. Deal 3 damage to it. If it dies, its attack is cancelled.
#010/120
Backdraft
2
Root
Barkfawn
Base
I
Regrow 1: heals 1 at the end of your turn.
1 4
#011/120
Barkfawn
4
Root
Branchbearer
Stage 2
II
Evolves from Barkfawn. Regrow 1: heals 1 at the end of your turn.
3 6
#012/120
Branchbearer
6
Root
Elderstag
Stage 3
III
Evolves from Branchbearer. Regrow 2: heals 2 at the end of your turn.
5 7
#013/120
Elderstag
1
Root
Mossling
Base
I
When played, you (the player) regain 2 life.
1 2
#014/120
Mossling
3
Root
Thornback
Stage 2
II
Evolves from Mossling. Thorns 1: a Shardling that attacks it takes 1 damage.
2 5
#015/120
Thornback
5
Root
Grovewarden
Stage 3
III
Evolves from Thornback. Thorns 2: a Shardling that attacks it takes 2 damage.
4 6
#016/120
Grovewarden
4
Root
Sapcrawler
Shardling
When played, give +2 health to a friendly Shardling or +2 life to your ward.
3 7
#017/120
Sapcrawler
2
Root
Overgrowth
Spell
Give a friendly Shardling +3 health.
#018/120
Overgrowth
3
Root
Renewal
Spell
You (the player) regain 4 life. Draw 1 card.
#019/120
Renewal
2
Root
Snare Roots
Trap
Trigger: an enemy Shardling attacks. The attack is blocked and the attacker takes 1 damage.
#020/120
Snare Roots
#021/120
Veilowl
4
Mist
Hazewing
Stage 2
II
Evolves from Veilowl.
3 6
#022/120
Hazewing
6
Mist
Stormveil
Stage 3
III
Evolves from Hazewing.
5 7
#023/120
Stormveil
1
Mist
Fogmoth
Base
I
When played, you may push an enemy Shardling to a neighbouring lane. A Shardling already there returns to its owner’s hand with all earlier stages.
1 3
#024/120
Fogmoth
3
Mist
Driftmantis
Stage 2
II
Evolves from Fogmoth. After it attacks, you may move it to any free lane.
3 5
#025/120
Driftmantis
5
Mist
Mirage Seer
Stage 3
III
Evolves from Driftmantis. When played, you may swap the lanes of two enemy Shardlings.
4 7
#026/120
Mirage Seer
2
Mist
Glasswisp
Shardling
Costs 1 less while you have a trap set.
2 4
#027/120
Glasswisp
1
Mist
Foresight
Spell
Draw 2 cards.
#028/120
Foresight
2
Mist
Dispel
Spell
Destroy the enemy trap that was set first.
#029/120
Dispel
1
Mist
Mirage Mist
Trap
Trigger: an enemy Shardling attacks. Its attack misses and it takes 2 damage.
#030/120
Mirage Mist
2
Mist
Fogbank
Trap
Trigger: your opponent casts a spell. The spell has no effect.
#031/120
Fogbank
2
Iron
Hornshield
Base
I
Bulwark 1: takes 1 less damage from attacks.
1 4
#032/120
Hornshield
4
Iron
Wallbreaker
Stage 2
II
Evolves from Hornshield. Bulwark 2: takes 2 less damage from attacks.
3 6
#033/120
Wallbreaker
6
Iron
Bastion
Stage 3
III
Evolves from Wallbreaker. Bulwark 3: takes 3 less damage from attacks.
5 7
#034/120
Bastion
1
Iron
Rivetmite
Base
I
When played, give another friendly Shardling +1 health.
1 2
#035/120
Rivetmite
3
Iron
Gearhound
Stage 2
II
Evolves from Rivetmite. Pierce: damage beyond the defender’s health hits the enemy ward.
2 5
#036/120
Gearhound
5
Iron
Siegeram
Stage 3
III
Evolves from Gearhound. Pierce: damage beyond the defender’s health hits the enemy ward.
5 6
#037/120
Siegeram
5
Iron
Anvilback
Shardling
Pierce: damage beyond the defender’s health hits the enemy ward.
4 8
#038/120
Anvilback
2
Iron
Temper
Spell
Give a friendly Shardling +1 attack and +2 health.
#039/120
Temper
3
Iron
Demolish
Spell
Destroy all enemy traps.
#040/120
Demolish
2
Iron
Spiked Wall
Trap
Trigger: an enemy Shardling attacks you through an open lane. The attack deals no damage and the attacker takes 2.
#041/120
Spiked Wall
#042/120
Cinderskink
3
Ember
Scorchmaw
Stage 2
II
Evolves from Cinderskink. Rampage: if it destroys the Shardling opposite, it attacks again.
3 3
#043/120
Scorchmaw
6
Ember
Magmadrake
Stage 3
III
Evolves from Scorchmaw. Sparkstrike 2: on play, 2 damage to the opposing lane. Rampage: attacks again after destroying the Shardling opposite.
6 6
#044/120
Magmadrake
#045/120
Sparkhog
4
Ember
Kilnhog
Stage 2
II
Evolves from Sparkhog. Sparkstrike 1: on play, 1 damage to the opposing lane (empty lane: enemy ward).
4 3
#046/120
Kilnhog
6
Ember
Furnacetusk
Stage 3
III
Evolves from Kilnhog. Rampage: attacks again after destroying the Shardling opposite. Pierce: excess damage hits the enemy ward.
6 7
#047/120
Furnacetusk
1
Ember
Emberwren
Base
I
Sparkstrike 1: on play, 1 damage to the opposing lane (empty lane: enemy ward).
1 1
#048/120
Emberwren
4
Ember
Ashphoenix
Stage 2
II
Evolves from Emberwren. Rampage: attacks again after destroying the Shardling opposite.
3 3
#049/120
Ashphoenix
4
Ember
Lavashell
Shardling
When it dies, 3 damage to the opposing lane (empty lane: enemy ward).
2 7
#050/120
Lavashell
2
Ember
Flarecrawler
Shardling
Swift: may attack on the turn it is played.
3 1
#051/120
Flarecrawler
3
Ember
Cindersting
Shardling
Pierce: damage beyond the defender’s health hits the enemy ward.
3 2
#052/120
Cindersting
5
Ember
Blazebison
Shardling
Rampage: if it destroys the Shardling opposite, it attacks again.
5 5
#053/120
Blazebison
#054/120
Pebbleshell
4
Root
Barkshell
Stage 2
II
Evolves from Pebbleshell. Bloom 1: at the end of your turn, heals 1 on each friendly Shardling in a neighbouring lane.
2 8
#055/120
Barkshell
6
Root
Eldershell
Stage 3
III
Evolves from Barkshell. Bloom 2: at the end of your turn, heals 2 on neighbouring friends. Thorns 1: attackers take 1.
4 11
#056/120
Eldershell
1
Root
Budhare
Base
I
When played, you (the player) regain 1 life.
1 2
#057/120
Budhare
3
Root
Leafhare
Stage 2
II
Evolves from Budhare. Bloom 1: at the end of your turn, heals 1 on each friendly Shardling in a neighbouring lane.
3 4
#058/120
Leafhare
5
Root
Bramblebuck
Stage 3
III
Evolves from Leafhare. Bloom 1: at the end of your turn, heals 1 on neighbouring friends. Thorns 1: attackers take 1.
5 6
#059/120
Bramblebuck
2
Root
Rootbadger
Base
I
Regrow 1: heals 1 at the end of your turn.
2 3
#060/120
Rootbadger
4
Root
Oakbadger
Stage 2
II
Evolves from Rootbadger. Regrow 2: heals 2 at the end of your turn.
4 6
#061/120
Oakbadger
2
Root
Fernspider
Shardling
Thorns 1: a Shardling that attacks it takes 1 damage.
2 3
#062/120
Fernspider
1
Root
Petalbee
Shardling
Bloom 1: at the end of your turn, heals 1 on each friendly Shardling in a neighbouring lane.
1 2
#063/120
Petalbee
3
Root
Vineserpent
Shardling
When played, you (the player) regain 2 life.
3 4
#064/120
Vineserpent
5
Root
Burrowmole
Shardling
Regrow 1: heals 1 at the end of your turn. Thorns 1: attackers take 1.
4 7
#065/120
Burrowmole
2
Mist
Hushkit
Base
I
Veil: enemy spells, traps and abilities have no effect on it until it attacks.
2 2
#066/120
Hushkit
4
Mist
Shadecat
Stage 2
II
Evolves from Hushkit. Veil: enemy spells, traps and abilities have no effect on it until it attacks.
4 4
#067/120
Shadecat
6
Mist
Nightlynx
Stage 3
III
Evolves from Shadecat. Veil: immune to enemy spells, traps and abilities until it attacks. Pierce: excess damage hits the enemy ward.
6 6
#068/120
Nightlynx
#069/120
Driftjelly
3
Mist
Lumenjelly
Stage 2
II
Evolves from Driftjelly. When played, draw 1 card.
2 5
#070/120
Lumenjelly
5
Mist
Tidewraith
Stage 3
III
Evolves from Lumenjelly. Veil: enemy spells, traps and abilities have no effect on it until it attacks.
5 7
#071/120
Tidewraith
#072/120
Mistheron
4
Mist
Fogcrane
Stage 2
II
Evolves from Mistheron. Veil: enemy spells, traps and abilities have no effect on it until it attacks.
4 5
#073/120
Fogcrane
2
Mist
Shimmerbat
Shardling
Veil: enemy spells, traps and abilities have no effect on it until it attacks.
3 2
#074/120
Shimmerbat
4
Mist
Phase Serpent
Shardling
When played, you may push an enemy Shardling to a neighbouring lane. A Shardling already there returns to its owner’s hand with all earlier stages.
3 4
#075/120
Phase Serpent
3
Mist
Prismmoth
Shardling
When played, draw 1 card.
2 4
#076/120
Prismmoth
5
Mist
Vaporhorn
Shardling
Veil: enemy spells, traps and abilities have no effect on it until it attacks.
5 5
#077/120
Vaporhorn
2
Iron
Boltdillo
Base
I
Guard: attacks on your ward through a neighbouring open lane hit this Shardling instead.
1 4
#078/120
Boltdillo
4
Iron
Platedillo
Stage 2
II
Evolves from Boltdillo. Guard: takes hits aimed at your ward through neighbouring open lanes. Bulwark 1: takes 1 less from attacks.
2 7
#079/120
Platedillo
6
Iron
Citadel Shell
Stage 3
III
Evolves from Platedillo. Guard: takes hits aimed at your ward through neighbouring open lanes. Bulwark 2: takes 2 less from attacks.
4 10
#080/120
Citadel Shell
#081/120
Cogbeetle
3
Iron
Gearback
Stage 2
II
Evolves from Cogbeetle. Bulwark 1: takes 1 less damage from attacks.
3 5
#082/120
Gearback
6
Iron
Juggernaut
Stage 3
III
Evolves from Gearback. Pierce: excess damage hits the enemy ward. Bulwark 1: takes 1 less from attacks.
6 7
#083/120
Juggernaut
2
Iron
Tinhawk
Base
I
Pierce: damage beyond the defender’s health hits the enemy ward.
2 2
#084/120
Tinhawk
4
Iron
Steelhawk
Stage 2
II
Evolves from Tinhawk. Pierce: excess damage hits the enemy ward. Guard: takes hits aimed at your ward through neighbouring open lanes.
4 4
#085/120
Steelhawk
2
Iron
Shieldtoad
Shardling
Guard: attacks on your ward through a neighbouring open lane hit this Shardling instead.
1 5
#086/120
Shieldtoad
3
Iron
Chainwolf
Shardling
Bulwark 1: takes 1 less damage from attacks.
3 4
#087/120
Chainwolf
5
Iron
Forgebull
Shardling
When played, give your other Shardlings +1 attack.
5 6
#088/120
Forgebull
4
Iron
Rampart Ox
Shardling
Guard: attacks on your ward through a neighbouring open lane hit this Shardling instead.
2 8
#089/120
Rampart Ox
1
Ember
Flare
Spell
2 damage to an enemy lane (empty lane: enemy ward).
#090/120
Flare
4
Ember
Ember Storm
Spell
2 damage to every enemy Shardling.
#091/120
Ember Storm
2
Ember
Stoke
Spell
Give a friendly Shardling +2 attack permanently.
#092/120
Stoke
3
Ember
Firebrand
Spell
3 damage to the enemy ward.
#093/120
Firebrand
5
Ember
Meteor
Spell
6 damage to an enemy lane (empty lane: enemy ward).
#094/120
Meteor
1
Root
Sap Surge
Spell
Give a friendly Shardling +2 health.
#095/120
Sap Surge
3
Root
Wild Growth
Spell
Give all your Shardlings +2 health.
#096/120
Wild Growth
4
Root
Verdant Tide
Spell
You (the player) regain 6 life.
#097/120
Verdant Tide
2
Root
Thorn Volley
Spell
2 damage to an enemy lane (empty lane: enemy ward).
#098/120
Thorn Volley
2
Root
Sunbloom
Spell
Give a friendly Shardling +1 attack and +3 health.
#099/120
Sunbloom
3
Mist
Vanish
Spell
Return an enemy Shardling to its owner’s hand with all earlier stages.
#100/120
Vanish
1
Mist
Haze
Spell
Give a friendly Shardling Veil.
#101/120
Haze
1
Mist
Mist Step
Spell
Move a friendly Shardling to a free lane of your choice.
#102/120
Mist Step
3
Mist
Dimming
Spell
Give every enemy Shardling −1 attack.
#103/120
Dimming
2
Mist
Lull
Spell
An enemy Shardling cannot attack on its next turn.
#104/120
Lull
1
Iron
Reinforce
Spell
Give a friendly Shardling +3 health.
#105/120
Reinforce
2
Iron
Steel Plating
Spell
Give a friendly Shardling Bulwark +1.
#106/120
Steel Plating
3
Iron
Rally
Spell
Give all your Shardlings +1 attack and +1 health.
#107/120
Rally
1
Iron
Repair
Spell
Heal a friendly Shardling to full health.
#108/120
Repair
4
Iron
Siege Volley
Spell
4 damage to an enemy Shardling.
#109/120
Siege Volley
1
Ember
Scorched Earth
Trap
Trigger: your opponent plays a Shardling. Deal 2 damage to it.
#110/120
Scorched Earth
1
Ember
Flashfire
Trap
Trigger: an enemy Shardling attacks. It takes 2 damage.
#111/120
Flashfire
3
Ember
Firewall
Trap
Trigger: an enemy Shardling attacks you through an open lane. The attack is blocked and the attacker takes 3 damage.
#112/120
Firewall
2
Root
Entangle
Trap
Trigger: your opponent plays a Shardling. It cannot attack on its next turn.
#113/120
Entangle
2
Root
Briar Patch
Trap
Trigger: an enemy Shardling attacks. It takes 3 damage.
#114/120
Briar Patch
3
Root
Pollen Cloud
Trap
Trigger: an enemy Shardling attacks. The attack is blocked and you (the player) regain 2 life.
#115/120
Pollen Cloud
3
Mist
Vanishing Mist
Trap
Trigger: an enemy Shardling attacks. The attack is blocked and the attacker returns to its owner’s hand with all earlier stages.
#116/120
Vanishing Mist
2
Mist
Haunting Fog
Trap
Trigger: your opponent plays a Shardling. It gets −2 attack.
#117/120
Haunting Fog
1
Iron
Iron Gate
Trap
Trigger: an enemy Shardling attacks you through an open lane. The attack is blocked.
#118/120
Iron Gate
2
Iron
Bear Trap
Trap
Trigger: an enemy Shardling attacks. It takes 2 damage and cannot attack on its next turn.
#119/120
Bear Trap
3
Iron
Ambush Cannon
Trap
Trigger: your opponent plays a Shardling. Deal 4 damage to it.
#120/120
Ambush Cannon