News

Patch 8.7: Portal build for CrazyGames

A separate build for game portals (starting with CrazyGames): guest-only, tutorial and Play Local against the computer, nothing else.

Other changes

  • New portal build: python online/client/build_client.py now builds online/web-portal/ next to online/web/, plus online/web-portal.zip to upload to the portal (both built locally, not stored in the repository). The game at play.shardmoon.com (online/web/) is unchanged.
  • In the portal build there is no account, no Play Online, no Quests, no Collection, no Shop/Moonglass no chat and no offer to create an account; the menu offers only Tutorial and Play Local against the computer, and the tutorial starts right away for new guests, as it already did.
  • No links off the game (shardmoon.com, play.shardmoon.com, Discord, the book), except the terms of use and privacy policy a game portal requires; the normal game keeps all of them.
  • The portal build loads the CrazyGames SDK and reports a gameplay start/end for every tutorial and Play Local game, so the portal knows when the player is actually playing.
  • In the portal build your progress (tutorial, wins with every starter deck, deck choice, settings) is saved through the portal: on CrazyGames it stays with your CrazyGames account when you are logged in there, otherwise on this device.
  • The portal build takes its language from the portal (on CrazyGames: the locale of the CrazyGames system info) and falls back to English; play.shardmoon.com keeps using your browser language.

All patch notes