Each tactic is a short tutorial with two or three scenarios: a fixed table and one turn, where only the right move wins or keeps you alive. Solve them in order under Tutorial, Tactics. A wrong try gives you a hint; a second wrong try shows the solution in the game. Here you find the first scenario of each tactic, with its hint only.
Puzzle 1/13 · Win this turn
The open lane
The enemy ward has 5 life. Ashpaw stands opposite an open lane. Blazehound has Swift: it attacks in the turn you play it. Win this turn.
Hint after a wrong try: An attacker opposite an enemy Shardling only hits that Shardling. Look for a lane where nothing stands in the way.
What it teaches: Attackers opposite an open lane hit the ward. Swift lets a new Shardling attack at once.
Swift
Puzzle 2/13 · Win this turn
Evolve
The enemy ward has 5 life and you have 3 energy. Blazehound evolves from Flintkit. Win this turn.
Hint after a wrong try: On a free lane Blazehound costs all 3 energy. Evolving costs only the difference.
What it teaches: Evolving costs only the difference, and the Shardling keeps its right to attack.
Evolve rule
Puzzle 3/13 · Win this turn
Replace
The enemy ward has 6 life. Barkfawn in lane 1 can still attack, but only for 1. Emberstrider does not evolve from it. Win this turn.
Hint after a wrong try: On a free lane Emberstrider could attack only next turn. A Shardling that replaces another takes over its right to attack.
What it teaches: A replacement takes over the right to attack. It pays off when the new Shardling is much stronger.
Replace rule
Puzzle 4/13 · Win this turn
Clear the way
The enemy ward has 4 life. Cogbeetle blocks your Emberstrider (4 attack). Spark Rain deals 3 damage to a lane. Win this turn.
Hint after a wrong try: Spark Rain on the ward deals only 3. Removing a blocker can bring more.
What it teaches: A blocker that falls frees your attacker, this turn and every turn after.
Ember class guide
Puzzle 5/13 · Win this turn
Guard first
The enemy ward has 3 life. Boltdillo has Guard: it takes the hits on the ward through the open lane next to it. Tap your attackers in the right order, then press End turn.
Hint after a wrong try: Blazehound attacked first, and Boltdillo guarded the open lane.
What it teaches: Destroy a guard first, then the way to the ward is open.
Guard
Puzzle 6/13 · Win this turn
Bait the trap
The enemy ward has 4 life. The opponent has set Snare Roots face-down: it blocks the first attack. Choose the order of attack.
Hint after a wrong try: The trap blocked Emberstrider, your strongest attacker.
What it teaches: When a trap waits, let a weak attacker go first.
Root class guide
Puzzle 7/13 · Win this turn
Pierce
The enemy ward has 4 life, and every lane is blocked. Siegeram has Pierce: damage beyond what destroys the Shardling opposite hits the ward. Kindle gives +2 attack this turn.
Hint after a wrong try: Blazebison has no Pierce: extra damage on it does not reach the ward.
What it teaches: Give attack to a Pierce Shardling that faces a weak blocker.
Pierce
Puzzle 8/13 · Win this turn
Rampage
The enemy ward has 5 life. Scorchmaw has Rampage: if it destroys the Shardling opposite, it attacks again. Hornshield (4 health, Bulwark 1) stands in its way. Kindle gives +2 attack this turn.
Hint after a wrong try: Scorchmaw did not destroy Hornshield, so it did not attack again.
What it teaches: Rampage turns a destroyed blocker into a free hit.
Rampage
Puzzle 9/13 · Win this turn
Send it back
The enemy ward has 5 life. Bastion (7 health, Bulwark 3) blocks your Blazebison (5 attack). Win this turn.
Hint after a wrong try: No damage gets through Bastion this turn.
What it teaches: Sending a Shardling back removes even the toughest blocker, and the opponent has to pay for it again.
Mist class guide
Puzzle 10/13 · Win this turn
Veil
The enemy ward has 4 life, and Snare Roots waits for your attack. A Shardling with Veil is immune to traps. You have energy for one card.
Hint after a wrong try: Snare Roots blocked the attack.
What it teaches: Veil walks past traps, enemy spells and abilities.
Veil
Puzzle 11/13 · Win this turn
Use a joker
The enemy ward has 5 life and you have 3 energy. Blazehound and Kindle together cost 4. Your joker Shardlight makes your cards 1 cheaper this turn.
Hint after a wrong try: Without the joker your energy was not enough for both cards.
What it teaches: Jokers cost energy like cards. Use one when it makes the turn work.
Jokers rule
Puzzle 12/13 · Survive the opponent’s turn
Block the attack
You have 5 life. In its turn Vaporhorn (5 attack, Veil) hits you through the open lane 3. Survive the opponent’s turn.
Hint after a wrong try: Vaporhorn has Veil, so spells do nothing to it, and nothing stood in its way.
What it teaches: A Shardling opposite an attacker takes its hit.
Lanes and attacks rule
Puzzle 13/13 · Survive the opponent’s turn
Stop the biggest attacker
You have 4 life. In its turn Blazebison (5 attack, Rampage) and Cindersting (3 attack) both hit you. Survive the opponent’s turn.
Hint after a wrong try: Too much damage got through. Remember: with Rampage, Blazebison attacks again after destroying a blocker.
What it teaches: Stop the biggest attacker when a block is not enough.
Mist class guide