Starter decks
Ember + Mist starter deck
Burn, card draw and tricks.
Ember + Mist is the trickiest of the starter decks. Ember deals the damage, Mist makes sure it lands: Fogmoth pushes a blocker away, Mirage Seer swaps two enemies, Mirage Mist and Fogbank stop the opponent’s best turn, and Foresight keeps your hand full. It needs careful play but punishes every mistake of the opponent.
Every player owns one starter deck. The six starter decks can all be played against the computer at any time.
Key cards
Deck list
| Cost | Card | Type | Count |
|---|---|---|---|
| Shardlings (22) | |||
| 1 | Flintkit | 1/1 · Base | ×2 |
| 1 | Fogmoth | 1/3 · Base | ×2 |
| 2 | Ashpaw | 2/2 · Base | ×2 |
| 2 | Veilowl | 1/4 · Base | ×2 |
| 3 | Blazehound | 3/2 · Stage 2 | ×2 |
| 3 | Driftmantis | 3/5 · Stage 2 | ×2 |
| 3 | Slagbeetle | 2/4 · Shardling | ×2 |
| 4 | Emberstrider | 4/3 · Stage 2 | ×2 |
| 4 | Hazewing | 3/6 · Stage 2 | ×2 |
| 5 | Mirage Seer | 4/7 · Stage 3 | ×1 |
| 5 | Pyrewolf | 5/5 · Stage 3 | ×1 |
| 6 | Cinderlord | 6/5 · Stage 3 | ×1 |
| 6 | Stormveil | 5/7 · Stage 3 | ×1 |
| Spells (3) | |||
| 1 | Foresight | Spell | ×1 |
| 1 | Kindle | Spell | ×1 |
| 2 | Spark Rain | Spell | ×1 |
| Traps (5) | |||
| 1 | Mirage Mist | Trap | ×2 |
| 2 | Fogbank | Trap | ×1 |
| 3 | Backdraft | Trap | ×2 |
Game plan
- Push the blocker in front of your strongest Ember attacker, then attack through the lane.
- Draw with Foresight early, so you have Spark Rain and traps in the hand for the last turns.
- Set Mirage Mist when the opponent’s biggest attacker is about to attack.
Against the other starter decks
| Opponent | Win rate | Turns (both) | |
|---|---|---|---|
| Ember + Iron | 52 % | 15 | |
| Ember + Root | 51 % | 16 | |
| Root + Iron | 43 % | 19 | |
| Root + Mist | 46 % | 20 | |
| Mist + Iron | 42 % | 18 |
Average against all five: 47 %. Computer against computer with the current rules, 500 games per pairing, both players going first equally often. The computer plays well but not perfectly, so treat these numbers as a guide, not a promise.
Cards worth adding later
Rare, Epic and Legendary cards of the same two classes that are not in the starter deck. Good first picks for your own version of this deck.
Questions
Is the Ember + Mist starter deck good for beginners?
Better after a few games. Its pushes and traps reward planning a turn ahead.
Which starter decks does Ember + Mist beat?
In 500 simulated games per pairing it did best against Ember + Iron (52 % wins) and worst against Mist + Iron (42 %). Against all five it won 47 % of the games.
Which cards should I add to Ember + Mist first?
Good first upgrades from the same two classes are Furnacetusk, Magmadrake, Nightlynx. Remember the deck rules: 30 cards, at most 2 copies of a card and 1 of a Legendary.