Starter decks
Mist + Iron starter deck
Armour with traps and tricks.
Mist + Iron is armour with traps and tricks. Iron holds the lanes with Bulwark and high health, Mist decides where the fight happens with Fogmoth pushes, Mirage Seer swaps and traps. The opponent attacks into armour and traps, and loses Shardlings it has paid for twice.
Every player owns one starter deck. The six starter decks can all be played against the computer at any time.
Key cards
Deck list
| Cost | Card | Type | Count |
|---|---|---|---|
| Shardlings (21) | |||
| 1 | Fogmoth | 1/3 · Base | ×2 |
| 1 | Rivetmite | 1/2 · Base | ×2 |
| 2 | Hornshield | 1/4 · Base | ×2 |
| 2 | Veilowl | 1/4 · Base | ×2 |
| 3 | Driftmantis | 3/5 · Stage 2 | ×2 |
| 3 | Gearhound | 2/5 · Stage 2 | ×2 |
| 4 | Hazewing | 3/6 · Stage 2 | ×2 |
| 4 | Wallbreaker | 3/6 · Stage 2 | ×2 |
| 5 | Mirage Seer | 4/7 · Stage 3 | ×1 |
| 5 | Siegeram | 5/6 · Stage 3 | ×1 |
| 5 | Anvilback | 4/8 · Shardling | ×1 |
| 6 | Bastion | 5/7 · Stage 3 | ×1 |
| 6 | Stormveil | 5/7 · Stage 3 | ×1 |
| Spells (4) | |||
| 1 | Foresight | Spell | ×2 |
| 2 | Temper | Spell | ×1 |
| 3 | Demolish | Spell | ×1 |
| Traps (5) | |||
| 1 | Mirage Mist | Trap | ×2 |
| 2 | Fogbank | Trap | ×1 |
| 2 | Spiked Wall | Trap | ×2 |
Game plan
- Build a front of Iron Shardlings first, then use Mist to move the opponent where you want them.
- Combine the traps: Spiked Wall protects the open lane, Mirage Mist punishes the attack on the occupied one.
- Demolish clears every enemy trap at once. Keep it for the turn you want to attack.
Against the other starter decks
| Opponent | Win rate | Turns (both) | |
|---|---|---|---|
| Ember + Iron | 50 % | 18 | |
| Ember + Root | 55 % | 20 | |
| Ember + Mist | 58 % | 18 | |
| Root + Iron | 43 % | 24 | |
| Root + Mist | 53 % | 25 |
Average against all five: 52 %. Computer against computer with the current rules, 500 games per pairing, both players going first equally often. The computer plays well but not perfectly, so treat these numbers as a guide, not a promise.
Cards worth adding later
Rare, Epic and Legendary cards of the same two classes that are not in the starter deck. Good first picks for your own version of this deck.
Questions
Is the Mist + Iron starter deck good for beginners?
Better after a few games. It mixes armour with Mist tricks, which take some practice.
Which starter decks does Mist + Iron beat?
In 500 simulated games per pairing it did best against Ember + Mist (58 % wins) and worst against Root + Iron (43 %). Against all five it won 52 % of the games.
Which cards should I add to Mist + Iron first?
Good first upgrades from the same two classes are Citadel Shell, Nightlynx, Phase Serpent. Remember the deck rules: 30 cards, at most 2 copies of a card and 1 of a Legendary.