Starter decks
Root + Mist starter deck
Healing, card draw and traps.
Root + Mist combines healing, card draw and traps. Root keeps your Shardlings alive, Mist keeps your hand full and the opponent off balance. It is a patient deck that wins the long match by having more cards and more health left.
Every player owns one starter deck. The six starter decks can all be played against the computer at any time.
Key cards
Deck list
| Cost | Card | Type | Count |
|---|---|---|---|
| Shardlings (22) | |||
| 1 | Fogmoth | 1/3 · Base | ×2 |
| 1 | Mossling | 1/2 · Base | ×2 |
| 2 | Barkfawn | 1/4 · Base | ×2 |
| 2 | Veilowl | 1/4 · Base | ×2 |
| 3 | Driftmantis | 3/5 · Stage 2 | ×2 |
| 3 | Thornback | 2/5 · Stage 2 | ×2 |
| 4 | Branchbearer | 3/6 · Stage 2 | ×2 |
| 4 | Hazewing | 3/6 · Stage 2 | ×2 |
| 4 | Sapcrawler | 3/7 · Shardling | ×2 |
| 5 | Grovewarden | 4/6 · Stage 3 | ×1 |
| 5 | Mirage Seer | 4/7 · Stage 3 | ×1 |
| 6 | Elderstag | 5/7 · Stage 3 | ×1 |
| 6 | Stormveil | 5/7 · Stage 3 | ×1 |
| Spells (3) | |||
| 1 | Foresight | Spell | ×2 |
| 3 | Renewal | Spell | ×1 |
| Traps (5) | |||
| 1 | Mirage Mist | Trap | ×2 |
| 2 | Fogbank | Trap | ×1 |
| 2 | Snare Roots | Trap | ×2 |
Game plan
- Draw early: the deck has two Foresight, and Renewal gives a card and 4 life.
- Set Mirage Mist and Snare Roots on the lanes the opponent is about to attack through.
- Push with Fogmoth into an occupied lane: the Shardling standing there goes back to the hand with every earlier stage.
Against the other starter decks
| Opponent | Win rate | Turns (both) | |
|---|---|---|---|
| Ember + Iron | 48 % | 20 | |
| Ember + Root | 54 % | 21 | |
| Ember + Mist | 54 % | 20 | |
| Root + Iron | 39 % | 27 | |
| Mist + Iron | 47 % | 25 |
Average against all five: 48 %. Computer against computer with the current rules, 500 games per pairing, both players going first equally often. The computer plays well but not perfectly, so treat these numbers as a guide, not a promise.
Cards worth adding later
Rare, Epic and Legendary cards of the same two classes that are not in the starter deck. Good first picks for your own version of this deck.
Questions
Is the Root + Mist starter deck good for beginners?
Better after a few games. It wins long matches and needs patience with traps and card draw.
Which starter decks does Root + Mist beat?
In 500 simulated games per pairing it did best against Ember + Mist (54 % wins) and worst against Root + Iron (39 %). Against all five it won 48 % of the games.
Which cards should I add to Root + Mist first?
Good first upgrades from the same two classes are Eldershell, Nightlynx, Phase Serpent. Remember the deck rules: 30 cards, at most 2 copies of a card and 1 of a Legendary.